
Photoshoped image
Finished painting with Mudbox
Painting on the surface of the 3D model with Mudbox painting function.
Useing stencil and projection painting

Rendered with Mudbox's metal texture.
Another view
Stenciled and "flatten"
All the bumps are delicately controlled by a digital tablet.
Another view
Stenciled surface and smoothed
Stencil is really useful to create relieves on the surface of a 3D model.
I tried to sculpt Greek relief on the surface of the cube. In regular 3D modeling technique this type of modeling takes long time especially only with Maya but it this case (Mudbox with stencil) took only 5 minute to sculpt the surface.
Experimenting the "imprint" tool with a image stump.
Subdivide the polygon (1.8 million polygon)
My Whale model in Mudbox
Attend CNC router demo with professor Emily Puthoff.
http://en.wikipedia.org/wiki/CNC_wood_router
Advanced integrations of 3D technologies into art creation.
Purpose
The goal of this project is to create virtual/physical sculptures that were produced with digital 3D technologies. The importance of the digital fabrications in contemporary art is increasing due to their infinite possibilities and an artistic exploration of “something new” form of art. Also improving availabilities of those technologies accelerating developments and sophistication of this new field very rapidly. This project will be very experimental since the project will explore a totally new genre of sculpture creation.